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Tag: project
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The Fungus that Came to Blackeswell is an adventure for 2nd-3rd level characters that is incredibly descriptive – with language that reminds me of the movie Annihilation. It’s set in an eerie, isolated village and is a total sandbox for players to explore. It is an absolute blast to play and to run. The problem…
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Can AI be used to analyze Powerball data? With the right dataset, it sure can.
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I wanted to see if AI could provide insight into local government. AI does analysis really well, those datasets are available, and it’s not something a normal person can do, unless they have hours to spare. Can AI simplify government bureaucracies so we can better understand our government. The answer? Yes, it can.
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We have a competitive Illinois primary coming up in March, so I wanted to see if generative AI could help quickly get to a rough estimate of the best candidates to vote for. It certainly can – especially when you use it to filter out the most insane candidates with a goal of keeping them…
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“Imagine you are a historian of Rome. Please write twenty highly charged headlines about the time ranging from when Caesar crossed the Rubicon and returned to Rome until the time when Augustus took power. The headlines should be written in the style of CNN, written the way that CNN would cover politics”
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I want to automatically tag my Magic the Gathering cards, because tags really help with making fast commander decks. But it takes time, and I’ve probably tagged <3% of my cards. So I set out to build a solution in Replit.
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I was frustrated with the existing Dolmenwood character generator, because it doesn’t allow me to iterate levels, and doesn’t show the levels on the character creation screen. I did like the backgrounds though. So, armed with a sense of purpose – a quest, if you may – I set out to see if I could…