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Tag: ttrpg
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Of course nothing is ever simple with TTRPGs – just ask someone to define OSR, whether systems matter, or whether variable weapon damage is the true way (it’s not). Predictably, curating the list sent me down a rabbit hole of questions and categorization. — Read on uncannyramblings.blot.im/an-osr-community-list-of-settings
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As I’d begun contemplating a modular reorganisation of the rules, I realised I could also improve organisation by collating everything around each topic in a single place. Indeed, the ideal would be for each rules topic to be completely covered on a single page or on a spread of two facing pages. An excellent interview…
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What NPCs need isn’t more lore. It’s shape. This is a tool I’m going to use to create NPCs who survive contact with play. It fits on an index card. It works for merchants, villains, allies, and authority figures. And it’s resilient under improvisation. — Read on neillwhyborne.substack.com/p/the-7-sentence-npc Info on writing durable, memorable basic characters.
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One Way to Frame a Dungeon. Build dungeons around disasters. If the dungeon is a disaster site, every NPC has a reason to be there. The Dungeon as a Mythic Underworld. A dungeon should be more than rooms. A dungeon is a place of myth: “…it is an underworld: a place where the normal laws…