I was extremely happy with the Dolmenwood character generator I built with Replit. I then further updated the multi-prime classes (Magician, Friar, Knight) to adjust the mix, but I over indexed on it. So I decided to fix it.
Can you analyze the percent times each class appears in 100 rolls?

Yes, can you adjust the balance further so that multi-prime classes show up approximately 30% of the time?

That worked. Now, I want to be able to run character creation in batches, so I can create batches of pregenerated characters. This will be a new project, and I don’t want to lose my original work.
First, I went to the Replit dashboard, clicked the three dots on the Dolmenwood project, and selected “Remix,” which is the same thing as creating a fork. Then I started again.
I needed to establish what type of project this would be, although I’m a little concerned that this is too big of a description. The project worked exceptionally well before, when I went piece by piece. Here was the description:
I want to create an app that allows me to generate a lot of pregenerated characters at the same time, by level. I want to be able to select the level, and then generate one character from each of the 9 Dolmenwood classes. These text files should be exportable all at once, perhaps as a zip.
And that was it. The app works perfectly. Another win for Replit.


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