“We thought we were safe,” comments BGS gameplay engineer and union representative Anne Barrett, in an interview with The Guardian. “I mean, Bethesda Games Studios is Skyrim, it’s Fallout. We have really highly anticipated stuff coming out. We thought that the work we were doing was going to keep us safe. And instead, we got brought into a meeting that was two minutes long, to end, in some cases, decades of career at the company. It was just devastating.”
— Read on www.rockpapershotgun.com/you-cant-just-throw-new-people-at-that-problem-bethesda-devs-doubt-future-elder-scrolls-and-fallout-games-will-have-the-same-quality-level-after-losing-seasoned-staff-to-xbox-
Sad to see a legendary studio get reduced decision making ability.
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