Learning RPG design with 5 games

A thoughtful list. 4 out of the 5 RPGs are unknown to me. But according to the author, they all are designed to drive storytelling. Take 1001 Nights, for instance:

The overall trends worth learning from 1001 Nights is that all roleplaying is just making stuff up with your friends, asking questions and adding to what’s been made, to make even more cool stuff. While 1001 Nights is lightly adversarial, the reality is as players it’s more fun to tell a fun story, whether that’s your characters working together or not.

More here.

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